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#638517071681257323 - Braid any%

movie.ltm
In 19:24.98 (69899 frames), 39268 rerecords
Game: Braid ( Linux, see all files )
2 downloads
Uploaded 3 hours ago by keylie (see all 118)
New file for compat with libTAS v1.4.5

Annotations

Game: Braid, version published on 2015/06/13, drm-free version (available at https://www.humblebundle.com/store/braid).

OS: Debian Bookworm amd64, libTAS v1.4.5. Game executable is `/path/to/game/Braid.bin.x86`.

The game runs in fullscreen by default. `Video > Virtual screen resolution` must be set to `1920x1080 (16:9)`, because of mouse inputs. In `File > Executable options`, library path must be set to `/path/to/game/lib`. Command-line options should be `-no_launcher -60fps`. Finally, `Settings > Input > Prevent Mouse warping` must be checked and `Runtime > Sleep` handling must be set to Never advance time

A desync might happen around frame 18750 by not bouncing on the rabbit. It seems to be relative to non-deterministic collision order, but this bounce is very precise so I couldn't make it more stable. The movie needs to be restarted until it works. 

#638517064119699340 - Braid story mode

Braid_story.ltm
In 21:08.97 (76138 frames), 16612 rerecords
Game: Braid ( Linux, see all files )
3 downloads
Uploaded 3 hours ago by keylie (see all 118)
verification movie for libTAS v1.4.5

Annotations

Game: Braid, version published on 2015/06/13, drm-free version (available at https://www.humblebundle.com/store/braid).

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.5. Game executable is `/path/to/game/Braid.bin.x86`.

The game runs in fullscreen by default. `Video > Virtual screen resolution` must be set to `1920x1080 (16:9)`, because of mouse inputs. In `File > Executable options`, library path must be set to `/path/to/game/lib`. Command-line options should be `-no_launcher -60fps`. `Runtime > Sleep` handling must be set to Advance time on main thread and `Input > Prevent mouse warping` must be checked

#638500850161824365 - Braid any%

Braid.wipv4.ltm
In 19:24.97 (69898 frames), 39224 rerecords
Game: Braid ( Linux, see all files )
13 downloads
Uploaded 18 days ago by keylie (see all 118)
20s-ish improvements over any%. Probably last WIP?

Annotations

Game: Braid, version published on 2015/06/13, drm-free version (available at https://www.humblebundle.com/store/braid).

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.0. Game executable is `/path/to/game/Braid.bin.x86`.

The game runs in fullscreen by default. `Video > Virtual screen resolution` must be set to `1920x1080 (16:9)`, because of mouse inputs. In `File > Executable options`, library path must be set to `/path/to/game/lib`. Command-line options should be `-no_launcher -60fps`.

#638454870592711145 - Dandara any%

Dandara_stable_essences_box3.ltm
In 17:25.16 (312704 frames), 6036 rerecords
Game: Dandara ( Linux, see all files )
16 downloads
Uploaded 3/8/2024 9:30 AM by keylie (see all 118)
Whole TAS that can be seen here:
There are a few desync points that prevents from playing back the TAS consistently :/

#638088556548604441 - Dandara any% WIP1

Dandara_stable_essences.ltm
In 07:07.91 (128374 frames), 2730 rerecords
Game: Dandara ( Linux, see all files )
63 downloads
Uploaded 1/9/2023 10:07 AM by keylie (see all 118)

#637894118771599237 - Cyber Shadow any% ch1-6

CyberShadow_swag.ltm
In 28:53.15 (103989 frames), 18970 rerecords
Game: Cyber Shadow ( Linux, see all files )
82 downloads
Uploaded 5/29/2022 9:04 AM by keylie (see all 118)
WIP until beginning of ch7

#637787978063843404 - Baba any% update

lexikiq-babaisyou-pc.ltm
In 02:39.00 (9552 frames), 2259 rerecords
Game: Baba Is You ( Linux, see all files )
110 downloads
Uploaded 1/26/2022 12:43 PM by keylie (see all 118)
Newer versions of the game don't have the lag frames anymore, so I resynced lexikiq' movie on new version (451C). Saves ~10 seconds. Gameplay is unchanged. I did not update movie annotations.

#69628100292381757 - Flywrench any% movie with fixed annotations

runner.ltm
In 19:42.23 (70934 frames), 13081 rerecords
Game: Flywrench ( Linux, see all files )
242 downloads
Uploaded 2/21/2021 4:54 PM by keylie (see all 118)

Annotations

! Version info: 

libTAS version: 1.4.1

! Annotation info: 

{{Game: Flywrench, Steam version. The latest Linux version is buggy (wrong files, no executable), but the previous version is working fine. It can be download from the Steam console.

Open the following link in a web browser: `steam://nav/console` then `download_depot 337350 337353 6888663543024499238`.

The libraries `libcrypto.so.1.0.0` and `libssl.so.1.0.0` must be taken from the Steam runtime libraries. Alternatively, libTAS can be launched with included steam-runtime libraries using `~/.steam/bin/steam-runtime/run.sh libTAS`. 32-bit version of library libswresample is needed for sound to be encoded (`sudo apt install libswresample3:i386` on Ubuntu).

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.1. Game executable is `/path/to/game/runner`.

libTAS must be configurated with `Runtime > Time tracking > clock_gettime()` (set by the movie) checked. In `File > Executable options`, library path must be set to `/path/to/game/lib`. The game starts in fullscreen mode, so `Video > Virtual screen resolution` can be set to get the desireable resolution (does not affect sync afaik).}}

#68522066892740557 - Flywrench any% WIP

runner.ltm
In 12:14.45 (44067 frames), 6990 rerecords
Game: Flywrench ( Linux, see all files )
259 downloads
Uploaded 1/2/2021 9:27 PM by keylie (see all 118)
About 2/3 of the run (until mars), for backup

Annotations

! Version info: 

libTAS version: 1.4.1

#68228389290700157 -

Celeste_any_new_v2_postcredits.ltm
In 28:53.02 (103981 frames), 65 rerecords
Game: Celeste ( Linux, see all files )
363 downloads
Uploaded 12/20/2020 4:01 PM by keylie (see all 118)
Movie for inputs after credits

Annotations

! Version info: 

libTAS version: 1.4.0

! Annotation info: 

{{Game: Celeste, v1.3.1.2, drm-free version (available at https://mattmakesgames.itch.io/celeste), 64-bit binary.

OS: Debian Buster amd64 with Linux kernel 4.19.0-5-amd64, libTAS v1.4.0. Game executable is `/path/to/game/Celeste.bin.x86_64`.

libTAS must be configurated with `Runtime > Recycle threads` unchecked and `Runtime > Wait timeout > No waits` checked. In `File > Executable options`, library path must be set to `/path/to/game/lib64`.

There are specific settings in libTAS to enforce constant loading times: `Runtime > Game-specific settings` and check `Celeste` in both frames. It syncs the main thread and loading threads determined by their thread name. It is only necessary to frame-advance the game startup, until frame ~70.

For encoding purpose, there are a few settings that can be changed in the game menu before playing back the movie, which does not affect sync. The screen size can be changed. The speedrun clock can be set to "File" (this setting is actually mandatory because it allows to skip level completion animations). Also, we recommend to disable the screen shake and turn on photosensitive mode, it makes the video more pleasant to watch.}}
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